package org.abettor.tanqiu.gameloop;

import com.badlogic.gdx.math.Vector2;

public class Constants {
	static final float WIDTH = 320;
	static final float HEIGHT = 480;
	public static float BALL_RAIDUS = 8;
	public static float BALL_WIDTH = BALL_RAIDUS * 2;
	public static float BALL_HEIGHT = BALL_RAIDUS * 2;
	//public static float SPHEREPART_RAIDUS = BALL_RAIDUS * 2;//半径
	public static float SPHEREPART_RAIDUS = BALL_RAIDUS * 4;//半径
	public static float SQUAREPART_WIDTH = BALL_RAIDUS * 2;//横轨的值径
	public static int STEP_LEN = 2;//步进的长度
	public static int STEP_PRE = 3;
	public final static Vector2 END_BALL_POINT = new Vector2(1000,1000);
	public final static Vector2 BEGIN_BALL_POINT = new Vector2(-1000,-1000);
}
